These bonuses include items, map locations, units and events affecting relations with NPC factions. In addition to its standard reward a Pickup will sometimes trigger a bonus event themes around its resource. Pickups are one-time packages of resources that are scattered across the map and may be defended or undefended. Then there are defenses and hazards that work as status effects for the entire sector. They include resource nodes, pickups and visit sites. Next to sector occupying Landmark and bases, there is a collection of secondary structures to be found. Dwelling sectors contain the bases and cities of NPC Natives, with smaller spawner-like camps you can clear through diplomacy or force.Īdditional structures and effects.Landmark sectors contain high value, large Imperial ruins providing unique benefits.A Sector contains one biome and a number of natural terrain features - these define the sector’s base resource yield. Wilderness sectors follow natural boundaries and reflect their terrain.This sector system has a big impact on the world map gameflow. Each sector has a name hinting at its contents.Ī patchwork of bordered areas called Sectors make up the surface of planets. Sectors are important for a colony to grow and can be conquered individually and taken from other colonies. The surface of a planet is divided into multiple sectors. The world map wraps horizontally, and as such there are no eastern or western edges to the map. There are five main land biomes, which have varied resource yields to be exploited through research. Planets are built from a combination of distinct landscapes, such as frozen wastes, lush jungles, and deserts, with their own alien flora and fauna.
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